Scoring Methodology

Scoring doesn’t really mean much if you have no substance behind it. It’s then just a number. This here is an explanation of how I come up with the rating numbers for each review. I didn’t spend a TON of time putting this together, and there is no guarantee that it won’t change down the road, but hopefully this will help YOU determine how helpful the review score is to YOU.

The way I have this currently set up is that a game can garner a score between 2 and 10. I was originally going to put together a system that would allow me to score between 0-10, but then I decided that was unnecessarily complicated. I wanted to focus on the parts of gaming that are important to me and what I feel truly impacts my experience with a game. I ultimately ended up with three categories: Game Play, Story, and Technical.

Game Play
Intuitive controls, ease of movement and action, and responsiveness are key to how it feels to play a game. Basically, I don’t want the way the game plays to get in the way of my experience. I don’t want to get pulled out of the game because I’m mad at the controller in my hand.I also will take a look at the systems in the game, whether that’s combat, leveling up, crafting, or puzzling. Whatever makes up the HOW I get through a game.

This will focus on how well the game plays. How well the control scheme works, how the action takes place. Are there any frustrations? Does it flow smoothly? Is it intuitive what I’m supposed to be doing? Other features (crafting, leveling up, etc.)

Story
This might be the most important part of many games for me. Is the story important to the game? Is the story good? How is the writing? Voice acting? Is it immersive?

Technical/Appearance (Look and Feel)
How does the game look? Is the world good? Are there any bugs?

Scoring Chart

But Jake, you said you only had three categories…

Jake’s Take
I’ve added this so, when I’ve gotten through a game review, I’m able to add a little additional bias to my review – shit, it’s MY review, so you can’t tell ME what to do! 

A game may play like a dream, have a solid story, and be technically astounding, but maybe I didn’t have fun with it. Or, more likely, a game may have a fair share of issues, or a weak story, but was fun as hell to play.

I wanted a way to be able to adjust the score for those instances where the category scores didn’t necessarily match my feelings for the game.

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